TIE-11206 Special Topics on Pervasive Computing, 1-5 cr
Implementation TIE-11206 2018-02
Description
Design Thinking for Wearables, Body and Games
After signing up, please fill the following forms. Teachers will keep you in the course and place you in a workshop if your interests and backgrounds are suitable (deadline 05.02.2019):
Application form for undergaduate students: https://goo.gl/forms/zgUNF3QM3hdG15lE2
Application form for graduate students: https://goo.gl/forms/RQ9YIdcpoIFcaMmY2
The course introduces design methods for developing wearables for games by including students in interdisciplinary working groups that also include experts from related fields. At the end of this course, students will understand using design methods (brainstorming, bodystorming, rough prototyping, video sketching) in the ideation stage of products and will gain hands-on experience in working on a design project with an interdisciplinary team. Moreover, they will also learn the basic design features of wearables and body-related games and will actively ideate on their relation to game mechanics.
Course Activity: Every student is required to participate 2 full-day (09:00-18:00) workshops. First one is selected from 5 possible days that have different themes (see the list below for themes and dates) and the second one is common to all students of the course. Students will be allocated to workshops by teachers according to their gaming habits and interests.
Credits: 2
Dates:
7 February 2019 - Interaction Modalities for Game Wearables
8 February 2019 - Movement of Body in Games
11 February 2019 - Social Interaction in Games through Wearables
13 February 2019 - Bioadaptivity in Games
15 February 2019 - Costumes as Game Controllers
19 February 2019 - Fusion Workshop (All students will participate in the Fusion Workshop)
Lessons
Period | 3 |
Methods of instruction | Harjoitustyö |
Person responsible | Oguz Buruk, Juho Hamari |
Assessment scale
Evaluation scale passed/failed will be used on the course
Requirements
Participation in two workshops - one of them must be the Fusion Workshop (1 Credit), Preparation of Design Diaries (1 Credit)
Additional information of course implementation
Capacity: 20 Undergraduate Students, 15 Graduate Students
Selection Criteria
For Undergraduate Students: We expect undergraduate students to have previous gaming experience. Experience here encapsulates a wide-range from casual mobile games to competitive online games. Therefore, we welcome students with any kind of game experience. Other kinds of game-related experiences are also welcome. Students will fill an application form that reflects their interest in games to partake in the course.
For Graduate Students: Graduate students will take part in the course as experts in specific fields. These students will be chosen according to the requirements of each workshop. Graduate students will fill an application form as well to present their expertise in the required areas.
Application form for undergaduate students: https://goo.gl/forms/zgUNF3QM3hdG15lE2
Application form for graduate students: https://goo.gl/forms/RQ9YIdcpoIFcaMmY2
Learning Outcomes:
After completing the course, the students have an overview of e.g. the following topics:
- Participatory Design Workshops
- Design Methods for Ideation
- Design Thinking
- Theoretical background, e.g. features of wearables, body sensors, bodily games
- Design aspects related to wearables
- Interaction modalities of game wearables
- Social Interaction with wearables
- Bioadaptive Game Mechanics
- Utilization of Body Signals for Game Design
- Movement in Games
Interaction Modalities for Game Wearables Workshop | Thu 07.02.2019 | 09:00 - 09:00 |
Movement of Body in Games Workshop | Fri 08.02.2019 | 09:00 - 09:00 |
Social Interaction in Games through Wearables Workshop | Mon 11.02.2019 | 09:00 - 09:00 |
Bioadaptivity in Games Workshop | Wed 13.02.2019 | 09:00 - 09:00 |
Costumes as Game Controllers Workshop | Fri 15.02.2019 | 09:00 - 09:00 |
Fusion Workshop | Tue 19.02.2019 | 09:00 - 09:00 |