SGN-5406 VIRTUAL REALITY, 5 cr
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Courses persons responsible
Jarkko Kauranen
Ismo Rakkolainen
Lecturers
Jarkko Kauranen
Ismo Rakkolainen
Lecturetimes and places
Per II: Tuesday 10 - 13, TC133
Per III: Tuesday 10 - 13, TB214
Implementations
Period 1 | Period 2 | Period 3 | Period 4 | Period 5 | Summer | |
Lecture | - | 3 h/week | 3 h/week | - | - | - |
Assignment | - | 10 h/per | 10 h/per | - | - | - |
Exam |
Objectives
An introductory course to virtual reality. Gives the basic skills to understand and evaluate VR systems, applications and simulators and its impact on future digital systems and user interfaces. Suits for students of all fields science. An introductory course to virtual reality. Gives the basic skills to understand and evaluate VR systems, applications and simulators and its impact on future digital systems and user interfaces. Suits for students of all fields science.
Content
Content | Core content | Complementary knowledge | Specialist knowledge |
1. | Introduction to virtual reality. What is virtual reality. The basic components of a virtual reality system. | Human factors in VR. Examples of VR applications. | History of VR.
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2. | Input an output devices. Trackers, navigation and gesture interfaces. Graphics, three-dimensional sound and haptic displays. |   | |
3. | Computing architectures for virtual reality. |   | |
4. | Basic information of VR modeling and VR programming.
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Requirements for completing the course
Final examination and assignment.
Evaluation criteria for the course
Study material
Type | Name | Auhor | ISBN | URL | Edition, availability... | Exam material | Language |
Book | "Virtual Reality Technology" | Grigore C. Burdea and Philippe Coiffet | John Wiley & Sons, Inc. | Yes | English |
Prerequisites
Code | Course | Credits | M/R |
OHJ-2700 | OHJ-2700 Computer Graphics | 6 | Recommendable |
Prequisite relations (Sign up to TUT Intranet required)
Remarks
Distance learning
- In information distribution via homepage, newsgroups or mailing lists, e.g. current issues, timetables
- Contact teaching: 18 %
- Distance learning: 0 %
- Proportion of a student's independent study: 82 %
A small laboratory work is required.
Scaling
Methods of instruction | Hours |
Lectures | 72 |
Assignments | 25 |
Other scaled | Hours |
Preparation for exam | 27 |
Exam/midterm exam | 3 |
Total sum | 127 |
Correspondence of content
8004253 Virtual Reality
Last modified | 15.08.2006 |
Modified by | Antti Niemistö |