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SGN-5406 Virtual Reality, 5 cr |
Artur Lugmayr, Ismo Rakkolainen
Lecture times and places | Target group recommended to | |
Implementation 1 |
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Final examination and assignment.
Completion parts must belong to the same implementation
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An introductory course to virtual reality. Gives the basic concepts to understand and evaluate VR systems, applications and simulators and its impact on future digital systems and user interfaces. Suits for students of all fields of science.
Content | Core content | Complementary knowledge | Specialist knowledge |
1. | Introduction to virtual reality. What is virtual reality. The basic components of a virtual reality system. | Human factors in VR. Examples of VR applications. | History of VR. |
2. | Input an output devices. Trackers, navigation and gesture interfaces. Graphics, three-dimensional sound and haptic displays. | ||
3. | Computing architectures for virtual reality. | ||
4. | Basic information of VR modeling and VR programming. |
The student has to get at least half of the maximum points from the final exam and a project work must be accepted.
Numerical evaluation scale (1-5) will be used on the course
Type | Name | Author | ISBN | URL | Edition, availability, ... | Examination material | Language |
Book | "Virtual Reality Technology" | Grigore C. Burdea and Philippe Coiffet | 0-471-36089-9 | John Wiley & Sons, Inc. | English |
Course | O/R |
OHJ-2700 Tietokonegrafiikka | Recommended |
Course | Corresponds course | Description |
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PLEASE CHECK OUT THE COURSE HOME-PAGE FOR THE LATEST UPDATES AND DETAILS OF THE SCHEDULE! THE LATEST INFORMATION (for 2009-2010) CAN ONLY BE FOUND AT: http://namu.cs.tut.fi/index.php/teaching/teaching_virtual_reality_course.html
Description | Methods of instruction | Implementation | |
Implementation 1 | Lectures Practical works |
Contact teaching: 0 % Distance learning: 0 % Self-directed learning: 0 % |