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TITA-7206 Business Concepts in Entertainment and Media Production, 5 cr |
Artur Lugmayr
Lecture times and places | Target group recommended to | |
Implementation 1 |
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Automaatiotekniikan koulutusohjelma
Biotekniikan koulutusohjelma DI-Opiskelijat Kandiopiskelijat Konetekniikan koulutusohjelma Kuitu- ja tekstiilitekniikan koulutusohjelma Luonnontieteiden ja ympäristötekniikan tiedekunta Materiaalitekniikan koulutusohjelma Rakennetun ympäristön tiedekunta Rakennustekniikan koulutusohjelma Signaalinkäsittelyn ja tietoliikennetekniikan koulutusohjelma Sähkötekniikan koulutusohjelma Teknis-luonnontieteellinen koulutusohjelma Teknis-taloudellinen tiedekunta Tieto- ja sähkötekniikan tiedekunta Tietojohtamisen koulutusohjelma Tietotekniikan koulutusohjelma Tuotantotalouden koulutusohjelma Ympäristö- ja energiatekniikan koulutusohjelma |
- active participation (70%) - exercises and assignments - examination
Entertainment and media environments are very specific to business domains. This course focuses on the understanding of the business environment with a special focus on different media domains. The world of media underlies different principles than other production companies. Within the scope of this course, methods in media economics are presented, ranging from quantitative and analytical frameworks up to market analysis and audience research. Corporate strategies especially focusing on competition analysis, and organizational management are as well presented. Different business models such as advertising or subscription based services are analyzed. The theoretical knowledge by illustrative case studies from traditional media environments, such as TV, radio, print, and cable industry. However, the main focus is to give insights into newly emerging media industries, such as social media, ambient/ubiquitous media, digital gaming, and other emerging services in the age of Web 2.0/Web 3.0. The goal is to provide practical understanding of concepts, issues, and solutions in the latest emerging media forms. After the course students shall have knowledge of: 1. marketing, planning, analysis, and management in TV, film, radio, gaming, Web, and new media 2. entertainment and media domain specific aspects in marketing, strategy, and economics 3. new service ecosystems in times of the WWW 4. business concepts in latest media environments such as the web, games, and digital distribution
Content | Core content | Complementary knowledge | Specialist knowledge |
1. | Media Industry Methods in Media Economics Theoretical Methods Analytical Frameworks Quantitative Methods Qualitative Market Analysis & Marketing Market Structure Marketing Methods Audience research Advertisement Analysis Mining Consumer Data Business Intelligence Mining Strategies Corporate Strategies B2B cooperation Competition and Competition Analysis Business Models Advertising Subscription Based Services Merchandise Experimental Models Project Planning and Budgeting Planning and Scheduling Projects Risk Management Budget Analysis Analytical Tools Media Information Management Systems Data Management and Business Management Tools Media Management Technology Exemplary Case Studies from Industry Motion Picture & Cinema TV, Cable, Radio, and Print Digital Games Social Media Web 2.0, and Web 3.0 companies |
exercises/assigments (40%) + examination (60%) + attendance
Numerical evaluation scale (1-5) will be used on the course
Type | Name | Author | ISBN | URL | Edition, availability, ... | Examination material | Language |
Book | Hoskins, McFadyen, Finn, Global Television and Film, Oxford University Press, 1997. | English | |||||
Book | Stephen Lacy, Ardyth B. Sohn, and Jan LeBlancWicks, Media Management – A Casebook Approach, Lawrence Erlbaum Associates, 1993. | English | |||||
Other literature | The students will be provided with latest materials. | English |
Course | Mandatory/Advisable | Description |
TITA-7106 Introduction to Entertainment and Media Management | Advisable |
There is no equivalence with any other courses
Description | Methods of instruction | Implementation | |
Implementation 1 | Entertainment and media environments are very specific to business domains. This course focuses on the understanding of the business environment with a special focus on different media domains. The world of media underlies different principles than other production companies. Within the scope of this course, methods in media economics are presented, ranging from quantitative and analytical frameworks up to market analysis and audience research. Corporate strategies especially focusing on competition analysis, and organizational management are as well presented. Different business models such as advertising or subscription based services are analyzed. The theoretical knowledge by illustrative case studies from traditional media environments, such as TV, radio, print, and cable industry. However, the main focus is to give insights into newly emerging media industries, such as social media, ambient/ubiquitous media, digital gaming, and other emerging services in the age of Web 2.0/Web 3.0. The goal is to provide practical understanding of concepts, issues, and solutions in the latest emerging media forms. After the course students shall have knowledge of: 1. marketing, planning, analysis, and management in TV, film, radio, gaming, Web, and new media 2. entertainment and media domain specific aspects in marketing, strategy, and economics 3. new service ecosystems in times of the WWW 4. business concepts in latest media environments such as the web, games, and digital distribution | Lectures Excercises Practical works |
Contact teaching: 0 % Distance learning: 0 % Self-directed learning: 0 % |