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Course Catalog 2010-2011
SGN-5406 Virtual Reality, 5 cr |
Person responsible
Stanislav Stankovic, Ismo Rakkolainen
Requirements
Final examination and assignment.
Completion parts must belong to the same implementation
Principles and baselines related to teaching and learning
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Learning outcomes
An introductory course to virtual reality. Gives the basic concepts to understand and evaluate VR systems, applications and simulators and their impact on future digital systems and user interfaces. Suits for students of all fields of science.
Content
Content | Core content | Complementary knowledge | Specialist knowledge |
1. | Introduction to virtual reality. What is virtual reality. The basic components of a virtual reality system. | Human factors in VR. Examples of VR applications. | History of VR. |
2. | Input and output devices. Trackers, navigation and gestural interfaces. Graphics, three-dimensional sound and haptic displays. | ||
3. | Computing architectures for virtual reality. | ||
4. | Basic information of VR modeling and VR programming. |
Evaluation criteria for the course
The student has to get at least half of the maximum points from the final exam and a project work must be accepted.
Assessment scale:
Numerical evaluation scale (1-5) will be used on the course
Partial passing:
Study material
Type | Name | Author | ISBN | URL | Edition, availability, ... | Examination material | Language |
Book | "Virtual Reality Technology" | Grigore C. Burdea and Philippe Coiffet | 0-471-36089-9 | John Wiley & Sons, Inc. | English |
Prerequisite relations (Requires logging in to POP)
Correspondence of content
Course | Corresponds course | Description |
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Additional information
Please check out the course home page for the latest schedule, updates and details! The latest information can be found here:
http://www.cs.tut.fi/~stankovs/vr2010.html
Suitable for postgraduate studies