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Course Catalog 2010-2011
SGN-5906 Virtual Reality Seminar, 5 cr |
Person responsible
Ismo Rakkolainen
Lessons
Study type | P1 | P2 | P3 | P4 | Summer | Implementations | Lecture times and places |
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Requirements
Two accepted presentations and active participation (70%).
Completion parts must belong to the same implementation
Principles and baselines related to teaching and learning
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Learning outcomes
Advanced information about virtual reality, its techniques and softwares. After passing the seminar the student -Is familiar with a specialized area of virtual reality where there is active research worldwide - Is able to critically evaluate the content of a specialized textbook in the area - Acquires practice skills in preparing a presentation directed to a specialist audience -Acquires practice skills in defending his views when subject to criticism from the audience -Acquires practice skills in asking questions during the presentations of scientific topics
Content
Content | Core content | Complementary knowledge | Specialist knowledge |
1. | Selected topics about state-of-the-art virtual reality and related technology. | Additional in-depth views of specific topics are given. |
Evaluation criteria for the course
Each student is required to give presentations, attend at least 70% of the lectures and to give a presentation and attend the final workshop.
Assessment scale:
Evaluation scale passed/failed will be used on the course
Partial passing:
Prerequisite relations (Requires logging in to POP)
Correspondence of content
Course | Corresponds course | Description |
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Additional information
The content of the seminar varies each year to be up-to-date with
the new developments. For further information, see http://www.cs.tut.fi/~ira/opetus/vrsem2011.html
Suitable for postgraduate studies
More precise information per implementation
Implementation | Description | Methods of instruction | Implementation |
Numerous mobile devices proliferate in modern technological landscape. They are rapidly getting integrated in every aspect of our daily lives. We live in the age of so called, ubiquitous computing, so much so that majority of people begins to take their own daily reliance on technology for granted. As computational power of our mobile devices grows the boundary between them and traditional desktop computers is getting blurred. Smooth transition from desktop to laptop, to touchpad and smartphone has led to a fundamental change in the way we as people interact with our electronic devices. Products offering novel ways of human computer interaction appear on market almost daily. The Human Computer Interface, the way in which our physical bodies and biological senses directly interact with electronic device, is the most intimate level we communicate on with technology. The aim of this course is to give some overview of current trends in this fast growing field and perhaps offer glimpse into possible future directions of development. |