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Course Catalog 2012-2013
TITA-7306 Media Production Systems and Processes, 5 cr |
Person responsible
Artur Lugmayr, Yuan Fu
Lessons
Study type | P1 | P2 | P3 | P4 | Summer | Implementations | Lecture times and places |
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Requirements
- active participation during lectures (70%) - completed exercises and assignments - final examination
Learning outcomes
The course critically examines processes and systems in entertainment and media production. Gaining understanding in workflows and procedures in media industry enables the understanding of management aspects during production. Based on several different stages in traditional and emerging media domains, production workflows and techniques are presented. Workflows from traditional media and their changing environment, paired with new processes in latest media industry trends are presented. A special focus is given on content creation and related technology, such as asset management, system architectures, information architectures, and involved methods. After this course, the students should understand: 1. Technologies, processes, and workflows of digital productions in specific media domains 2. System architectures, content including its production, and system infrastructures 3. Asset management, creation, metadata, and methods for content creation
Content
Content | Core content | Complementary knowledge | Specialist knowledge |
1. | Digital workflows in content creation - Overview over technologies and methods supporting a fully digital content production chain. Introduction in workflows, tools and the technology: - Content types - Computational demands - Network technology - Media management architectures - Game development - Film production - TV production - Web applications - Media presentations | ||
2. | Technology supporting digital workflows More in-depth description of the technology, methods and techniques especially required for designing systems with overall digital workflows : - Software tools - Digital workflow modeling - Network technology - Media management architectures - Media server technology - Web deployment principles - Development of digital workflow tools | ||
3. | Methods in multimedia presentations: Typical multimedia presentational tools are introduced. Their principles, software architectures, and how to implement them are explained. Presentations on special devices (fog screen, 3D-TV, ambient devices): - Designing for mobile devices - Introduction in typical design tools (e.g. Macromedia) - Technology behind design tools | ||
4. | Digital film and TV techniques: - Introduction to methods of creating digital film including special effects. Systems architectures in film production: - Special effects - Workflow specifics - Software tools - Designing digital systems for film & TV - Software tools (e.g. Avid, Premiere) - Technology behind design tools | ||
5. | Content Management Systems: - Review of existing multimedia content management systems. What are the demands for these systems? How can they be realized? How does their architecture look like? Professional content management systems: - Database systems - Metadata in content management - Software development of content management systems | ||
6. | Professional 2D and 3D Graphics: Explanation of how to create 2D/3D graphics and the technology behind these tools: - Software tool overview - Technology behind software tools - Architecture - Computer graphics in Film & TV | ||
7. | Selected content driven services: - Presentation of specific application areas where content is created Collaborative content creation: - Internet as global village - eLearning - Entertainment - eBusiness - Television & Film - Designing content for multichannel |
Evaluation criteria for the course
Course assignment (40%) + Course exam (60%). A mandatory requirement for passing the course is active attendance on the course lectures (70% minimum) and exercises (100%).
Assessment scale:
Numerical evaluation scale (1-5) will be used on the course
Study material
Type | Name | Author | ISBN | URL | Edition, availability, ... | Examination material | Language |
Book | Digital Media Tools, Nigel Chapman, Jenny Chapman, John Wiley and Sons Ltd, 2003 | English | |||||
Book | Digital Multimedia, N. Chapman, Jenny Chapman, John Wiley and Sons Ltd, 2004 | English | |||||
Book | Film Technology in Post Production (Media Manuals S.), Dominic Case, Focal Press, 2004 | English | |||||
Book | Internet-based Workflow Management: Toward a Semantic Web (Wiley Series on Parallel & Distributed Computing), D.C. Marinescu, John Wiley & Sons Inc, 2002 | English | |||||
Book | Introduction to Media Production: The Path to Digital Media Production, Robert B. Musburger, Gorham Kindem, Focal Press, 2004 | English | |||||
Book | Multimedia Communication: Applications, Networks, Protocols, Fred Halsall | English | |||||
Book | Television production, Millerson, G. and G. Millerson, 13th ed. 1999, Oxford: Focal Press. xvi, 635. | English | |||||
Book | The Vfx Production Pipeline, Garrett Honn, Focal Press, 2005 | English |
Prerequisite relations (Requires logging in to POP)
Correspondence of content
Course | Corresponds course | Description |
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More precise information per implementation
Implementation | Description | Methods of instruction | Implementation |
The course critically examines processes and systems in entertainment and media production. Gaining understanding in workflows and procedures in media industry enables the understanding of management aspects during production. Based on several different stages in traditional and emerging media domains, production workflows and techniques are presented. Workflows from traditional media and their changing environment, paired with new processes in latest media industry trends are presented. A special focus is given on content creation and related technology, such as asset management, system architectures, information architectures, and involved methods. After this course, the students should understand: 1. technologies, processes, and workflows of digital productions in specific media domains 2. system architectures, content including its production, and system infrastructures 3. asset management, creation, metadata, and methods for content creation |
Contact teaching: 0 % Distance learning: 0 % Self-directed learning: 0 % |