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Course Catalog 2013-2014
TIE-40106 Psychology of Pervasive Computing, 5 cr |
Person responsible
Jarmo Palviainen, Timo Saari
Lessons
Study type | P1 | P2 | P3 | P4 | Summer | Implementations | Lecture times and places |
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Learning Outcomes
After taking the course the student can present the basic information in psychology and apply his skills in the design of technology and environment. Special focus is on pervasive computing environments. The topics to be learned are: human development, personality, information processing, communication, emotion, creativity, group-behaviour, organizational psychology, psychology of consumption and aesthetics, and designing for special groups.
Content
Content | Core content | Complementary knowledge | Specialist knowledge |
1. | To learn the foundations of psychology for human-centered design purposes. | ||
2. | To understand human characteristics and behaviour. | Interaction skills with different kinds of people. Interviewing skills. | |
3. | Skills to apply basic knowledge of psychology in design with special focus in pervasive computing environments. |
Prerequisite relations (Requires logging in to POP)
Correspondence of content
Course | Corresponds course | Description |
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More precise information per implementation
Implementation | Description | Methods of instruction | Implementation |
The course deals with psychology of human behavior and its design implications in pervasive computing. Areas covered are cognition, attention, emotion, personality, consumption, group behavior, communication and values. Pervasive computing as an application area is introduced and design implications are elaborated. Course consists of lectures, exercises (basic UX research) and assignments (design exercises on applying psychology to pervasive computing). |