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Course Catalog 2013-2014
PLA-33156 Designing Serious Games, 4 cr |
Person responsible
Kristian Kiili
Lessons
Study type | P1 | P2 | P3 | P4 | Implementations | Lecture times and places |
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Requirements
All assignments accomplished and passed grade for the major assignment work.
Completion parts must belong to the same implementation
Learning Outcomes
After completing this course, the student - will be able to participate in serious games development projects – knows the basic serious games theories – knows the basic game research methods and can apply them – can create a simple serious game with visual programming tools.
Content
Content | Core content | Complementary knowledge | Specialist knowledge |
1. | Design foundation for serious games: motivational theories, behavior change theories, learning theories, user experience and human computer interaction | ||
2. | Game elements, game mechanics, game balance | ||
3. | User centered design methods: Personas, usability tests, eye-tracking, focus groups and prototyping. | ||
4. | Player characteristics |
Prerequisite relations (Requires logging in to POP)
Correspondence of content
There is no equivalence with any other courses
More precise information per implementation
Implementation | Description | Methods of instruction | Implementation |
Documents