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Course Catalog 2014-2015
TIE-41406 Human-Centered Design Project, 5 cr |
Additional information
The next implementation will be during the academic year 2014-2015.
Suitable for postgraduate studies
Person responsible
Thomas Olsson
Lessons
Study type | P1 | P2 | P3 | P4 | Summer | Implementations | Lecture times and places |
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Learning Outcomes
After this course the student is able to conduct a human-centered research and design process, especially according to the "Contextual Design" framework. One can apply the methods in different types of product development processes and their phases. One can explain the general benefits, challenges and practical significance of human-centered design. One has enough experience on the human-centered research and design methodology to be able to take a responsibility of a small design project. The student can model and consolidate different types of user research data from various sources, and identify the most relevant user-related aspects that affect the design. One is able to give examples of good principles of group working and explain the benefits and principles of idea creation techniques, as well as to use this knowledge in practical design work.
Content
Content | Core content | Complementary knowledge | Specialist knowledge |
1. | Contextual Design (CD) as a holistic R&D methodology for interactive technology: both in theory and practice. | Applying CD and Rapid CD to various types of projects. | How to apply the user-centric design process (ISO 13407) and its different phases meaningfully in different types of projects. |
2. | Contextual Inquiry: user research in authentic contexts. Techniques for gathering user research data with observation, interviewing and by gathering relevant artifacts that relate to the user activities. Understanding of how to gather relevant user data in different types of cases. Interpreting the data. Modeling the user, context and task according to the notations and principles in CD. Consolidating the models (Interaction model, sequence model, artifact model, physical model and cultural model). Building an affinity diagram. | Selecting the most suitable modeling notations and analysis methods based on the studied context and goals of the project. | |
3. | Specifying and designing a product/service based on the user research: how to make design decisions based on the understanding of the user. Methods like Affinity diagram walkthrough, visioning and storyboarding, Personas, UED-modeling. | Theory about idea creation techniques and working in groups, and how to apply this knowledge in design processes. | |
4. | Interaction design, interface design and prototyping: paper prototypes, UI mock-ups, wireframes. Advanced principles of UI design and graphical design. | Knowledge of other relevant design roles and approaches, such as graphical design, experience-driven design, information architecture. Understanding of what is expected of a UX designer in the industry, particularly in software industry. |
Instructions for students on how to achieve the learning outcomes
The grade is based on both the practical assignment and an exam. Attending ~50% of the weekly teaching sessions is compulsory. The more sessions one attends, the more it shows in the final grading.
Assessment scale:
Numerical evaluation scale (1-5) will be used on the course
Partial passing:
Study material
Type | Name | Author | ISBN | URL | Edition, availability, ... | Examination material | Language |
Book | Contextual Design. Defining Customer Systems | Beyer, Holtzblatt | Not compulsory but recommended | No | English | ||
Book | Rapid Contextual Design: A How-to Guide to Key Techniques for User-Centered Design | Holtzblatt, Wendell, Wood | Not compulsory but recommended | No | English |
Prerequisites
Course | Mandatory/Advisable | Description |
TIE-40106 Psychology of Pervasive Computing | Mandatory | |
TIE-41206 Human-Centered Product Development | Advisable |
Additional information about prerequisites
In addition, a compulsory prerequisite is the course "Methods of Usability Engineering" (provided by University of Tampere) or similar skills about conducting user research.
A Master's level or postgraduate student who has taken a Bachelor's degree elsewhere should have theoretical knowledge and preferably also practical skills of the following: user-centered design as a process, user research in general, usability testing, interviewing, user interface design, usability engineering.
Prerequisite relations (Requires logging in to POP)
Correspondence of content
Course | Corresponds course | Description |
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More precise information per implementation
Implementation | Description | Methods of instruction | Implementation |
2014-2015 | Lectures Excercises |
Contact teaching: 50 % Distance learning: 10 % Self-directed learning: 40 % |