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Arkistoitu opetusohjelma 2017–2018
Selaat vanhentunutta opetusohjelmaa. Voimassa olevan opetusohjelman löydät täältä.
ITIA9 Game Project 10 ECTS
Periods
Period I Period II Period II Period IV
Language of instruction
English
Type or level of studies
Intermediate studies
Course unit descriptions in the curriculum
Informaatiotutkimuksen ja interaktiivisen median tutkinto-ohjelma
Faculty of Communication Sciences

Learning outcomes

After completing the study module, the student is able to:
- understand the game industry ecosystem and outline the special issues in game development
- identify different forms and practices in commercial and non-commercial game development
- understand the importance of iteration for game development
- generate, concretize, transform, develop, test and document game ideas in a short time period
- act as part of production team and understand different production roles
- understand the role and relevance of creativity and ideas for game development
- identify and apply the basics elements of usability, playability and user experience within the context of game development
- to use models, tools and methods for design and evaluation in game development

Enrolment for University Studies

Enrolment time has expired

Teachers

Kati Alha, Teacher responsible
kati.alha[ät]tuni.fi

Teaching

15-Jan-2018 – 25-May-2018
Lectures
Mon 15-Jan-2018 at 12-14, Pinni B4113
Mon 29-Jan-2018 at 12-14, Pinni B4113
Mon 12-Feb-2018 at 12-14, Pinni B3116
Mon 5-Mar-2018 at 12-14, Pinni B3116
Mon 16-Apr-2018 at 12-14, Pinni B3116
Mon 7-May-2018 at 12-14, Pinni B3116
Mon 21-May-2018 at 12-14, Pinni B3116
Exercises
period III
Wed 17-Jan-2018 at 14-18, Linna K113
Wed 7-Feb-2018 at 14-18, Linna K113
Wed 14-Feb-2018 at 14-18, Linna K113
period IV
Fri 16-Mar-2018 at 14-18, Pinni B4113
Fri 23-Mar-2018 at 14-18, Pinni B4113
Fri 6-Apr-2018 at 14-18, Pinni B4113
Fri 27-Apr-2018 at 14-18, Pinni B4113