The course focuses on new literacies as socio-cultural phenomena emerging out of interactions facilitated by digital media. The objectives are i) to recognize types of new literacies, ii) to understand the history and future possibilities of new literacies, iii) to understand the technological underpinnings of new literacies, and iv) to conceptualize the impact of new literacies on everyday practices (such as education, democratic participation, working life, etc.). The course also gives tools for understanding research on new literacies and for evaluating literacy initiatives and campaigns.
Contents
The concept and phenomena of new literacy, the technological developments underpinning new literacies, changes in mentality, new literacies in school and education, critical literacy, literacy policies in information societies.
Modes of study
Evaluation
Numeric 1-5.
Study materials
Three books:
- Michele Knobel and Colin Lankshear: A New Literacies Sampler. Peter Lang 2007. AND one of the following: - M. Ito et. al: Hanging Out, Messing Around, and Geeking Out. Kids Living and Learning with New Media. MIT Press 2009. - James Paul Gee: Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy. Peter Lang 2007. AND one of the following: - Barton & Cummings (eds.): Wiki Writing. Collaborative Learning in the College Classroom. Univ. of Michigan 2008. - Suoranta & Vadén: Wikiworld. Pluto Press 2010.
Belongs to following study modules
Department of Information Studies and Interactive Media