This course deals with the research approaches and methods of analysis for interactive media, especially online interactive services and digital games.
Learning outcomes
The student will learn to build an overall view into the current state of Internet and games research. He will learn to identify and analyse the key elements of online services, games and experiential media, especially from the viewpoint of users and user experiences.
Contents
The key forms and the current evolution of Internet pages and online services. Critique of media production. Forms and different dimensions of interactivity in online services. Communication and community in Internet and games. The concepts of user culture and game culture. Cultural media analysis and its theories. The analysis and critique of Internet services and games. Writing an analysis report.
Teaching methods
Teaching method
Contact
Online
Lectures
21 h
0 h
Exercises
7 h
0 h
Teaching language
Finnish
Modes of study
Evaluation
Numeric 1-5.
Study materials
Three of the following: - Mizuko Ito & al.: Hanging Out, Messing Around, and Geeking Out (MIT Press, 2009) - Mäyrä, An Introduction to Game Studies (SAGE, 2008) - Consalvo & Ess (toim.) The Handbook of Internet Studies (Wiley, 2010) - list of articles (from the teacher)
Belongs to following study modules
Department of Information Studies and Interactive Media