The course presents theories and viewpoints on the new literacies that are needed when interactive media is used in communication, content creation and co-operation.
Learning outcomes
After completing the course a student is expected to be able to:
- recognize phenomena connected to new literacies - understand the technological and social drivers of new litearcies - identify theories on new litearcies - describe the needs for new literacies in everyday contexts
Contents
The concept and phenomena of new litearcies, the technological and social changes connected to new literacies, new literacies in education, literacy and informal learning, critical literacy, new literacies and information society initiatives and campaigns.
Modes of study
Option
1
Available for:
Degree Programme Students
Other Students
Open University Students
Doctoral Students
Exchange Students
Written exam
In
Finnish
In
English
Evaluation
Numeric 1-5.
Study materials
Knobel & Lankshear, A New Literacies Sampler. Peter Lang. 2007.
Gee, Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy. Peter Lang. 2007.
AND one (1) of the following:
Barton & Cummings (eds.), Wiki Writing. Collaborative Learning in the College Classroom. University of Michigan. 2008.