Upon the completion of the course, the student understands the importance of taking users into account in design. The student learns basics of human perception and modalities. The student knows about human-computer interaction in different use contexts and environments, for instance in graphical user interfaces, small PDAs and ubiquitous computing. The student knows the basics of user-centered design and understands the importance of iterative design in system development.
Contents
User interfaces in a larger context. Usability and user experience. User centered design and the principles of good design by Norman. Human information processing. Usability evaluation and iterative design in a software project. Examples of different user interfaces: graphical user interfaces, personal mobile devices, ubiquitous computing. Paper prototyping and simulation.
Teaching methods
Teaching method
Contact
Online
Lectures
26 h
0 h
Exercises
12 h
0 h
Not lectured in English every year. The English version includes fewer lectures and more self-study participation in Moodle course forum.
Teaching language
Finnish,
English
Modes of study
Active participation in lecture and assignment classes, taking part in an experimental study and writing a report of it, examination.
Evaluation
Numeric 1-5.
Recommended year of study
1. year autumn
Study materials
Readings to be specified yearly. Partially covering books:
Dix, A., Finlay, J., Abowd, G. & Beale, R., Human-Computer Interaction. Third edition. Pearson Education Ltd. 2004;
Norman, Donald A., The Design of Everyday Things. Doubleday 1990.