The course deals with interactive media as a part of society (work life and economics, civic society, politics, societal movements) and as a means for creating and communicating meanings and cultural artefacts.
Learning outcomes
The aim of course is to familiarise students with the development of interactive media as an element within wider societal changes, to help them analysing the relations between media and other social phenomena, provide conceptual tools for evaluation and contextualisation of media phenomena, and into recognition of factors that have an effect on evolution of media practices, and to guide them into applying different theoretical traditions for creating an overall view into the research of the social aspects of interactive media.
Contents
Theories and research about the societal aspects of interactive media, the history of interactive media, media activism, the special characteristics of digital production, peer production and new forms of property and governance (new commons), the politics of knowledge, globalisation and local characteristics of media, interactive media as a form of art and expression, digital media as an avant-garde.
Teaching methods
Teaching method
Contact
Online
Lectures
28 h
0 h
Teaching language
Finnish
Modes of study
Evaluation
Numeric 1-5.
Study materials
Three books:
1. Henry Jenkins: Convergence Culture (rev. ed. NYU Press, 2008) AND 2. Jean Burgess & Joshua Green: YouTube: Online Video and Participatory Culture (Polity, 2009) AND 3. Benkler: Wealth of Networks (Yale 2007) OR Bollier: Viral Spiral (New Press 2009)
Belongs to following study modules
Department of Information Studies and Interactive Media