After completing the module, the student will be able to understand advanced issues is games and internet research, and formulate analytical and critical responses to published research in selected areas of specialization.
This study module will provide in-depth understanding of selected research areas in game and internet studies.
Research questions in games and interactive media literacy:
a) Play
b) Games and information
c) Politics and power in digital cultures
See course page.
a) Play:
- David Myers (2009): Play Redux
- Thomas S. Henricks (2006): Play Reconsidered
- Mary Flanagan (2009): Critical Play
b) Games and information:
- Jørgensen, K. (2013). Gameworld Interfaces.
- Sicart, M. (2009). The Ethics of Computer Games.
- Consalvo, M. (2007). Cheating: Gaining Advantage in Videogames.
c) Politics and power in digital cultures:
- Castells, M. (2012), Networks of Outrage and Hope
- McChesney, R. (2014), Digital Disconnect
- Taylor, A. (2014), The People's Platform: Taking Back Power and Culture in the Digital Age
And yearly changing book and article selections. See course page.