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Course unit, curriculum year 2024–2025
ACC.120

Games, gamification, serious games and accessibility, 1 cr

Tampere University
Teaching periods
Active in period 1 (1.8.2024–20.10.2024)
Active in period 2 (21.10.2024–31.12.2024)
Active in period 3 (1.1.2025–2.3.2025)
Active in period 4 (3.3.2025–31.5.2025)
Active in period 5 (1.6.2025–31.7.2025)
Course code
ACC.120
Language of instruction
English
Academic years
2024–2025, 2025–2026, 2026–2027
Level of study
Advanced studies
Grading scale
Pass-Fail
Persons responsible
Responsible teacher:
Markku Turunen
Responsible teacher:
Maija Hirvonen
Responsible teacher:
Pauliina Baltzar
Responsible organisation
Faculty of Information Technology and Communication Sciences 100 %
Coordinating organisation
Communication Sciences Studies 100 %

The thematic module focuses on visual accessibility in games and VR experiences. It briefly introduces basics of visual accessibility, and some of the needs of individuals with different visual needs. Next, the lecture provides two main discussion points; 1. how most games are visually inaccessible, and how some mainstream games are accidentally accessible to large extent, and, 2. how games, and especially VR, experiences can be very valuable and allow access to life experiences that visually impaired individuals can’t easily access such as diving, mountain climbing, or even being a sniper in an army.

Learning outcomes
Studies that include this course
Completion option 1

Independent study

01.08.2024 31.12.2024
Active in period 1 (1.8.2024–20.10.2024)
Active in period 2 (21.10.2024–31.12.2024)
01.01.2025 31.07.2025
Active in period 3 (1.1.2025–2.3.2025)
Active in period 4 (3.3.2025–31.5.2025)
Active in period 5 (1.6.2025–31.7.2025)