Course unit, curriculum year 2024–2025
SDL.610
Gamification: A Walkthrough of How Games Are Shaping Our Lives, 5 cr
Tampere University
- Description
- Completion options
Teaching periods
Active in period 1 (1.8.2024–20.10.2024)
Active in period 2 (21.10.2024–31.12.2024)
Course code
SDL.610Language of instruction
EnglishAcademic years
2024–2025, 2025–2026, 2026–2027Level of study
Advanced studiesGrading scale
General scale, 0-5Persons responsible
Responsible teacher:
Juho HamariResponsible teacher:
Mattia Thibault until 31.12.2021Responsible teacher:
Mila Bujic until 31.12.2021Responsible teacher:
Bojan KerousResponsible teacher:
Isabella AuraResponsible teacher:
Topias MattinenResponsible organisation
Faculty of Information Technology and Communication Sciences 100 %
Coordinating organisation
Communication Sciences Studies 100 %
The course gives a broad overview of how games and game-related technologies shape our lives. The course enables the student to understand and analyze the pervasiveness of games and game-related technologies in different domains of culture and society, how they affect and shape our behaviours and interactions with the world.
Learning outcomes
Equivalences
Studies that include this course
Completion option 1
Students are graded based on three sets of assignments 1) weekly forum discussionss, 2) learning diary and peer review, 3) final group essay, presentation, and peer-review at the seminar.
Participation in teaching
27.08.2024 – 11.12.2024
Active in period 1 (1.8.2024–20.10.2024)
Active in period 2 (21.10.2024–31.12.2024)