OASIS Talks

OASIS hosts various talks on academic and non-academic topics. These talks are always free and open to everyone.

We try to live stream as many talks as we can and you can find new live streams on the OASIS YouTube channel, event information on the OASIS
Facebook-page and recordings of most of our previous talks on the Centre of Excellence in Game Culture Studies YouTube channel.

Our current talk series is called OASIS Lunchtime Talks and you can find the schedule and information about the talks below.

In addition to this curated series, the page highlights other types of OASIS Talks, past and yet to come.

OASIS LUNCHTIME TALKS - AUTUMN 2024

OASIS Lunchtime Talks is a series of lectures on current research by fascinating scholars from near and far.
The talks are usually held on Thursdays during lunch hour (12.00 - 13.00 or 12 PM to 1PM).
The lecture series was created by Olli Sotamaa and the current series of OASIS Lunchtime Talks is curated by Heikki Tyni and produced by Mikko Seppänen and Elisa Wiik.

Thursday - December 19th
12.00 - 13.00

From Slavery to Wage Slaves in Settler-Colonialist Board Games in Anglo-America

Mikael Jakobsson

Mikael Jakobsson returns to Tampere University with a report from the Western Empire. He will talk about how board games dealing with settler colonialism in Anglo-America put players in roles to enact mechanics of expansion and exploitation while concealing humanitarian atrocities and indigenous othering. He will offer an interaction critique of a few of the hundreds of games that he and his colleague Richard Eberhardt have played for this study that expands on themes from the recent book Playing Oppression (Flanagan & Jakobsson 2023).

Dr. Mikael Jakobsson conducts research at the intersection of game design and game culture. With a foundation in interaction design, he often approaches research questions through a combination of methods including design exploration, interaction criticism, and participatory design with the objective of strengthening the voices of underprivileged stakeholders. His research often involves collaboration with the game development community. As Research Coordinator for the MIT Game Lab, he is responsible for leveraging the academic research aspect of their projects and collaborations, whether it involves traditional academic knowledge dissemination, educational efforts involving students and practitioners, or non-traditional efforts to influence and impact significant actors. He also teaches classes on undergraduate and graduate level in game studies, game design, and interaction design at MIT and Harvard. He has thirty years of experience in teaching, course development, research project management, collaboration with external funders and stakeholders, as well as mentoring and advising students and professional practitioners.

Watch the live stream on YouTube:

Past OASIS Lunchtime talks

OASIS LUNCHTIME TALKS - SPRING 2024

Video Games, Environmental Awareness and Climate Change
Xenia Zeiler (University of Helsinki)
Indie Porn Games: Contents, Ecosystems, Business Models
Petri Lankoski (Södertörn University, Sweden)
Playing Emotions: How to Bring Indie Games to the Classroom
Jorge Oceja (University of Cantabria, Santander, Spain)
Creativity: in academic research, narrative, and world-building
Ian Sturrock (Teesside University, Middlesbrough, England)
Arcade Britannia: British Arcade History, Comics, and Interactive Experiences
Alan Meades (Canterbury Christ Church University, UK)
THE RULES WE BREAK - Lessons in Play, Thinking, and Design
Eric Zimmerman (NYU Game Center, USA)
Making Games Differently
Casey O'Donnell (Tampere University, Center of Excellence for Game Culture Studies)

OTHER OASIS TALKS - SPRING 2024

The Value of Toys in a Post-Digital World
Katriina Heljakka (University of Turku)

OASIS LUNCHTIME TALKS - AUTUMN 2023

Games and Exhaustion
Rainforest Scully-Blaker (Tampere University, Center of Excellence for Game Culture Studies)
Ephemeral ecologies: player paratexts at the end of the world
Lawrence May (University of Auckland)
The “Critiqueless” Critique of Gamification
Mikko Vesa (Hanken School of Economics / University of Lapland)
Promises, Politics, and Pipelines: Implicit and Explicit Lessons from Games Higher Education
Alison Harvey (Glendon College, York University)
Game Studies without Culture? A Historical Review of Video Game Research in Korea
Tae-Jin Yoon (Yonsei University, Seoul, Korea)

OASIS LUNCHTIME TALKS - SPRING 2023

Ukrainian Game Jam Scene: Creativity in Extreme Conditions
Oleksii Izvalov (Robert Elvorti Economy and Technical Institute)
Replayed: Software Preservation and Game Histories (Book Talk)
Dr. Henry Lowood (Stanford University)
The LVLup! Museum: From experimental initiative to national institution
Camille Laurelli (Educational Center at National Library of Estonia)
(Re)Playing Cultural Memory: The Why and How of Studying Nostalgia in Video Games
Diego A Mejía-Alandia (Tampere University, the Centre of Excellence in Game Culture Studies)
In-game interaction, identities and communities – or what does it mean to play together?
Matilda Ståhl (Åbo Akademi University)
How to study Japanese video games: A reflection on my stay abroad in Japan
Joleen Blom (Tampere University, the Centre of Excellence in Game Culture Studies)
From Research to Development - A Transit King Story
Janne Paavilainen (BON Games)

OASIS LUNCHTIME TALKS - AUTUMN 2022

Care Tactics - Practicing Safe Storage at Gaming Events
Nick Taylor (York University)
International Solidarity Between Game Workers in the Global North and Global South – Reflections on The Challenges Posed by Labor Aristocracy
Emil Lundedal Hammar (Tampere University, the Centre of Excellence in Game Culture Studies)

OASIS LUNCHTIME TALKS - SPRING 2022

The Value of NFTs in Games
Alesha Serada (University of Vaasa)
Playing with toy soldiers? A look at miniaturing
Mikko Meriläinen (Tampere University, the Centre of Excellence in Game Culture Studies)

OASIS LUNCHTIME TALKS - SPRING 2020

Handmade Pixels: Indie Video Games and the Quest for Authenticity
Jesper Juul (Royal Danish Academy of Fine Arts, School of Desig)

OASIS LUNCHTIME TALKS - FALL 2019

Ask Why: Creating a Better Player Experience through Environmental Storytelling and Consistency in Escape Room Design
Scott Nicholson (Wilfrid Laurier University)
Age Appropriate Game Design
Darshana Jayemanne (Abertay University)
Zen Mode: on Buddhism, McMindfulness, and orientalism in games
Victor Navarro-Remesal (Comillas Pontifical University)
Fun Things are Fun: Exploring the Games & Life of Karl Rohnke
Pete Vigeant (ESC Games)
Thoughts on Existential, Transformative Game Design
Dr. Doris Rusch (Uppsala University)
Assemblage agency and the games that play us
Maria Ruotsalainen (University of Jyväskylä)
Ethics in theory, justice in practice: Insights into practical challenges between game research contexts
Dr. Florence Chee (Loyola University Chicago)
Digital Dreamers? Researching the Lives of Videogame Workers
Anna Ozimek (Tallinn University)
Finnish and Polish educational board games in the mid-19th century
Maria Garda (PhD) (University of Turku)

OASIS LUNCHTIME TALKS - SPRING 2019

The Gamer Logic of “Selfies are Avatars”: Toxic Masculinity and James Franco’s Strategic Vulnerability
Tom Apperley
Intimate Games: Queering the Conventional Mouse Controller for Cooperative Play
Sabine Harrer
Resisting Patches & Updates: Struggles against Protocological Power in Video Games
Jan Švelch
Understanding the Australian Videogame Field through Formal, Informal, and Embedded Gamemakers
Brendan Keogh (Queensland University of Technology, Brisbane) 
Sense of Place in Videogames: Case Red Dead Redemption
Jussi Holopainen (Games Computing, University of Lincoln)
Regulatory change and cultural peculiarity - horse people and the new gambling monopoly in Finland
Pauliina Raento

OTHER OASIS TALKS - 2018

MSP Challenge 2050: first results of fourth-generation simulation gaming for maritime spatial planning
Harald Warmelink (NHTV Breda University of Applied Sciences, Netherlands)
On the Possibility of a Paratelic Initiation of Organizational Wrongdoing
Mikko Vesa (Hanken School of Economics, Helsinki)
Toxic Meritocracy of Video Games: Why Gaming Culture Is the Worst
Christopher Paul (Seattle University)
Salvation, or Snake Oil, Big Data Practices in the Game Industry
Jennifer R. Whitson (University of Waterloo)
Amateur adaptations of “professional” games: Manic Miner and Flappy in 1980s Czechoslovakia
Jaroslav Švelch (University of Bergen / Charles University Prague)