Just War: Ethical Issues Surrounding Warfare
Zagal’s article focuses on some of the different ways that war is represented and portrayed in videogames
Zagal’s article focuses on some of the different ways that war is represented and portrayed in videogames
Can spiritual concepts be applied to videogames – the case of the apophatic
Integrating games into the art world: A case study of Jason Rohrer’s games The question “are video games art?” has …
Who cyberbullies and victimizes who online, and why?
Rules lawyering as an expression of masculinity.
Challenging the concept of immersion, flow and presence
LittleBigPlanet or LBP is an example of a participatory and a convergence culture whose users show a strongly socially-oriented attitude …
Introducing an open-minded and critical player type Different players enjoy different things in video games, but a certain type of player …
Some escape rooms are experimenting with ways of bringing new genres into the scene In their article titled ’Escape Rooms and …
That Dragon, Cancer pelissä kuolema ei ole osa mekaniikkaa vaan osa tarinaa.
From fans of FIFA to those who enjoy The Sims, there is plenty to analyze about gaming preferences. In their article …
The cultural value of Bioshock : the poster child of prestige games Felan Parker explores in his article “Canonizing Bioshock: Cultural …
Subversion of the meta in League of Legends: innovation or a punishable act? In his article, Scott Donaldson examines the relationships …
JFKreloaded and Call of Duty depict one of the JFK assassination in a way that creates uncertainty The assassination of John …
From bug to a feature: strafejumping and the legacy of Quake engine bugs. Strafe jumping is a technique that allows Quake …
How does The Grizzled make war trauma the driving force of a game?
How much does this mobile phenomenon really affect our daily lives? Could Pokemon Go make playgrounds out of cities? Pokémon Go, …
Player identification in digital games can take many forms.
To make money it’s not enough that an indie developer has a good game, there’s also a need for marketing …
Jana Rambusch laajentaa esseessään pelin aikaisen kehollisuuden tarkastelun itsestään selvien ruumiinliikkeiden ulkopuolelle.