Dungeons & Dragons & Deleuze
In the article “Tabletop Role-Playing Games, the Modern Fantastic, and Analog ‘Realized’ Worlds”, first published in the 2016 “Role Playing …
In the article “Tabletop Role-Playing Games, the Modern Fantastic, and Analog ‘Realized’ Worlds”, first published in the 2016 “Role Playing …
Gamers do not see historical games as reliable sources of knowledge
Salaiset tavoitteet, yhteistyö ja vääristeltävissä oleva tieto synnyttävät petoksen fiktiota lautapeleissä.
Braid, Homesickened ja Velocity2X ovat pelattavia pelikritiikkejä.
Through observing the long-term analogies between games and societies and the role performed by mimicry, Cassone's article provides an alternate …
Annakaisa Kultima, Kati Alha and Timo Nummenmaa, researchers at the University of Tampere, have coauthored a paper at the Academic …
Alexander Muscat et al. explore the design themes that make up “walking simulators” or walker games.
Goa and Navegador depict colonialist empire-building without violence.
From misguided beliefs about global warming to side effects of vaccination, biased decision making can wreak havoc. But how does …
Unreleased products and unfulfilled promises help us speculate and discuss the possibilities of the future.
How to make journalism more engaging by applying approaches from serious game design?
Platform studies would benefit from including analog games into the scope of the framework.
Nostalgia can rise from the most mundane things and drive players to explore.
Escape rooms combine digital and non-digital game ideas.
Identification in The Walking Dead is a fluid, ongoing process.
4X gamer as a player mythology.
Games offer a good medium for critical reflection of social inequality.
Self-reflexive videogames as tools for philosophy is a thought-provoking experiment.
What does a French intellectual born 100+ years ago think about League of Legends?
Failing together is fun.