Do League of Legends players overestimate their skills – The ELO Hell phenomenon
Research investigates, are low-ranked LoL players affected by Dunning-Krueger effect and blame failures on others
Research investigates, are low-ranked LoL players affected by Dunning-Krueger effect and blame failures on others
A look into the current research on professional gaming and professional gamers in e-sports.
Authors observe children designing games at school to analyze collaboration and digital skills. Reports indicate higher motivation and interesting results …
Eleven motivations of play were found in this research, some more obvious than others.
How does identity construction work in digital games and what can we learn from it through studying character creators?
This research was conducted to find reasoning for why players spend tons of cash for a feature that adds zero …
Social interaction between player and non-player characters can be useful for developing social-emotional skills.
A new study indicates how incorporating gameplay referrals into film adaptations of videogames may affect the viewing experience.
Impacts of role play games (RPGs) in the study of well being is undeniable.
Are Non-Player characters a way of human-AI co-operation?
In this article, Michael Ridge chooses gamification as the subject of analysis to develop one of the cases in which …
Common practices of game artifacts are shifted by implied designers delivering thoughts to create ludic unreliability for players by inviting …
This research highlight explains what localization is in videogames, and how the industry manages it with its clientele, according to …
When two Overwatch characters were revealed to be LGBTQ, discussions flared in the community. Tanja Välisalo and Maria Ruotsalainen ask: …
How can RPGs and LARP help trans people to explore and develop their identity? Josephine Baird's research of self-expression, exploration …
“What is a videogame camera”, asks Selim Krichane in his article When Seeing is Playing: The History of the Videogame …
Gregory Blomquist analyzes the positive depiction of the monstrous-female protagonist in StarCraft II: Heart of the Swarm
How do video games portray children? Reay analyses a collection of 506 popular titles from the year 2009 to 2019 …
In their research article, Neta Yodovich and Jinju Kim explore how women can access the male-dominant Gaming Community through Backseat …
Modders are often generalized as being either good or bad, but their diversity calls for more nuanced discussion.