The hidden importance of narrative puzzles in adventure game storytelling
Narrative puzzles are crucial for storytelling in many games, but their importance is hardly ever talked about. Wei and Durango …
Narrative puzzles are crucial for storytelling in many games, but their importance is hardly ever talked about. Wei and Durango …
While productivity and efficiency define the late-stage metagame of Dark Souls, the sublime experience can still be found somewhere within …
What Game design patterns are behind the FMV games that were popular during the nineties and are again gaining popularity? …
What is the 'temperature' of different types of games, and how can this help us understand how they make us …
Jaakko Suominen categorizes four different waves of historical awareness in digital gaming that emphasize certain characteristics in writing and presenting …
Is there a wrong way to play a game? C. Thi Nyugen argues that, while there's nothing wrong with breaking …
A study shows that German public television holds still a persistent and biased view on video games.
An exploration of Tinder’s gamifying aspects and its magic circle.
A survey of businesses illuminates reasons for their declined use of gamification.
How do real-world economics compare to a laissez-faire market of an MMO?
How does the esports gambling market differ from traditional sports markets and how do people behave on the market?
Should one pick up or put down a controller for a boost in academic performance?
Researchers used Dead by Daylight’s subreddit to analyze different factors and perceptions surrounding toxic behavior.
A study that investigated different aspects of monetization in free-to-play games and approached it from an ethical point of view. …
A study that researches the interpretations of white nationalism within the game The Elder Scrolls V: Skyrim.
Jonathan Frome’s article considers the importance of separating the terms “interactivity” and “gameplay” when discussing emotional reactions to video games. …
Through culturally informed textual examination, the Zelda-series primary antagonist, Ganondorf, is revealed to be more than just a brutish force …
Stöhl and Rusk use ethnographic methods to see what tools are being used for identity construction when playing, and what …
Players involve creative language play and humor in their criticism of Remedy announcing a PC release exclusive to a single …
With video games becoming more mainstream, developers are starting to add more accessibility options for disabled players to enjoy the …