The Popular Memory of Trench Warfare of WWI Is Often not Engaged in Video Games
Popular memory of WWI is something that video-games are scared to engage In his article “It’s Hard to Play in the …
Popular memory of WWI is something that video-games are scared to engage In his article “It’s Hard to Play in the …
Avatars don’t seem to be projection of the identity of the player In his article “Getting Into the Game: An Examination …
In order to play a game your body needs to adapt to the game’s interface. What about those bodies that …
Pushing the envelope of gamification just a little bit more.
tl;dr: Culture defines the Flow experience.
The methods of gamestudy: formalism vs situationism and more
To make gaming experience more pervasive, game controllers need to be redesigned to better include body to playing.
The global phenomenon Pokémon Go doesn’t use the full potential of pervasive gaming.
Zagal’s article focuses on some of the different ways that war is represented and portrayed in videogames
Can spiritual concepts be applied to videogames – the case of the apophatic
Integrating games into the art world: A case study of Jason Rohrer’s games The question “are video games art?” has …
Who cyberbullies and victimizes who online, and why?
Rules lawyering as an expression of masculinity.
Challenging the concept of immersion, flow and presence
LittleBigPlanet or LBP is an example of a participatory and a convergence culture whose users show a strongly socially-oriented attitude …
Introducing an open-minded and critical player type Different players enjoy different things in video games, but a certain type of player …
Some escape rooms are experimenting with ways of bringing new genres into the scene In their article titled ’Escape Rooms and …
That Dragon, Cancer pelissä kuolema ei ole osa mekaniikkaa vaan osa tarinaa.
From fans of FIFA to those who enjoy The Sims, there is plenty to analyze about gaming preferences. In their article …
The cultural value of Bioshock : the poster child of prestige games Felan Parker explores in his article “Canonizing Bioshock: Cultural …