Bigger and badder, this Wolfenstein sequel expands on its predecessor
Bigger and badder, this Wolfenstein sequel expands on its predecessor
It’s time to rank the DLC fighters of Injustice 2. The very first text I wrote for Playlab! was a review …
The methods of gamestudy: formalism vs situationism and more
To make gaming experience more pervasive, game controllers need to be redesigned to better include body to playing.
Aja itsesi voittoon ja pidä hauskaa elokuvasta tuttujen hahmojen parissa Cars3 -pelissä
The global phenomenon Pokémon Go doesn’t use the full potential of pervasive gaming.
Fingerpori-lautapelin helmasynti on luovuuden puute. Kaksimielisyyksien ja puujalkavitsien ehdoton ykkössarjakuva, Pertti Jarlan Fingerpori, on nauttinut suurta suosiota jo yli vuosikymmenen ajan. …
Zagal’s article focuses on some of the different ways that war is represented and portrayed in videogames
Introducing the mode that transforms xcom from just a game to an experience analogous to life.
Surreal and unyieldingly cryptic even after 14 years, the dream world of Yume Nikki has not lost its touch.
Can spiritual concepts be applied to videogames – the case of the apophatic
Integrating games into the art world: A case study of Jason Rohrer’s games The question “are video games art?” has …
A century-old boardgame with unbalanced gameplay makes for a good conversation piece
Wolfenstein is back, and means business
Simple yet challenging, this game boggles the mind in a good way
Choices and consequences in Dark Souls There's no shortage of essays praising the merits of Dark Souls' design, so writing about …
Catch 22: Watching the film before playing, or playing before watching, confusion will ensue
Who cyberbullies and victimizes who online, and why?
Rules lawyering as an expression of masculinity.
Insane in the membrane – DreamWeb