Player identification in digital games can take many forms.
Player identification in digital games can take many forms.
The struggle to find meaningful experiences amongst a sea of fetch quests “Can you help me find my sword? I dropped …
To make money it’s not enough that an indie developer has a good game, there’s also a need for marketing …
An overview of a boardgame with developer #Q&A “Hautausmaan Henget” (eng. Spirits of the Graveyard) is a board game in development, …
Jana Rambusch laajentaa esseessään pelin aikaisen kehollisuuden tarkastelun itsestään selvien ruumiinliikkeiden ulkopuolelle.
Kill bad guys in the past, save the world in Time Recoil by 10Tons Ltd. Time Recoil is a top-down shooter …
The Last of Us offers a grim warning to the player as a critical dystopia.
Now that the year 2017 has passed into history, its time to welcome the new year and the wonderful games …
Alan Wake’s American Nightmare jatkaa hyvän ja pahan taistelua Night Springsin pulp -maailmassa.
Research suggests that avatar identification can be a stepping stone towards online game addiction.
Tales from the Loop houkuttelee helpoilla säännöillä ja scifillä maustetulla kasarinostalgialla.
“Nothing is true, everything is permitted” is a good creed for a videogame. Not so much for #AssassinsCreed the movie.
Celebrating its 10th anniversary, Assassin's Creed has stood the test of time
Angry Video Game Nerd: The Movie can be described with a single word: disappointment. What were they thinking?
Obsessed with obliteration: The longing for decay in video-games.
Larping upstairs and downstairs in an English manor.
Older adults play MMORPG’s as well!
Susanne Eichnerin essee käsittelee lapsihahmoja digitaalisissa peleissä tunteiden virittämisen näkökulmasta.
Status symbol or a genuinely underappreciated classic? Review of Panzer Dragoon Saga.
Ways of telling stories can be highlighted through comparing narrative tools in videogames and literature.