Tag: English
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Games for health is a challenging area for designers
Success in the field of games for health is a complex issue.
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The Ending of SOMA – And Why It’s Excellent
SOMA ends both predictably and unpredictably, underlining its theme of what it means to be human.
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Mad Max and the Open World
The open world sets crucial limitations on Mad Max
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Performing Masculine Identities in Call of Duty: Black Ops
Wargames offer a platform for teenage boys to perform masculinity
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When a Role-Playing Game Looks at Itself
In the best tradition of brecht, a RPG can comment itself. In his paper ”The Self-Reflexive Tabletop Role-Playing Game”, Evan Torner studies three different tabletop role-playing games and the ways they reflect upon themselves as games, highlighting the mechanisms of a role-playing game through the mechanisms of play. Self-reflexivity is the quality of an artwork…
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I spy with my little eye…. | Hidden Folks Review.
Seriously…..WHERE ON THE FLYING EARTH IS THAT CHICKEN?!
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Moral game design of “This War of Mine”
Moral gameplay design benefits from extensive background research, external playtesting and iterative design.
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Delta Green: A New Way to Be Uncomfortable with H.P. Lovecraft
Is there a need for cosmic horror when Trump is the President?
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To Cheat or Not To Cheat, That is The Question (Or Is It?)
Is there a relationship between playing video games and cheating in studies?
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Group Sex – Game or Play?
Despite the explicit rules and limits, group sex is closer to play than a game.
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Unstable Unicorns review
A “stable” favorite among casual card games for me, Unstable Unicorns knows what it’s doing and does it well.
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The Corporeal Communities around Twitch Streams
Interactivity between streamer and the audience separates Twitch.tv from other streaming websites
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More Than Just a Game: Virtual Reality and Player Experience
What happens when virtual reality can trick you into believing that it is not just a simulation?
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Critical Ops, the Off-Brand Counter-Strike
Playing a shooter on a smartphone feels like all thumbs.
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Review: This War of Mine
Cold, hunger, depression and fatigue are the only resources you don’t lack in This War of Mine
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The X-Files: Deep State review
The X-Files: Deep State is a fun and easy F2P hidden object game for mobile and tablets.
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Assassin’s Creed: Origins Review
This time around, it’s time to assassinate in Ancient Egypt After the disappointing sales of 2015’s Assassin’s Creed: Syndicate Ubisoft decided to spend more time developing the next Assassin’s Creed game. This meant that they didn’t release a new main game in the series in 2016, placing heavy expectations on Origins, the next entry in…
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Fandom and Game Studies at a Crossroads
Fandom studies and Game studies have a lot to learn from one another
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The four archetypes of digital game histories
Presenting game history: the four archetypes of digital game histories.
