The Hermeneutics of the Storm Tribe
Jonne Arjoranta’s paper “What does it mean to be Orlanthi? Hermeneutic Challenge in King of Dragon Pass” examines the game …
Jonne Arjoranta’s paper “What does it mean to be Orlanthi? Hermeneutic Challenge in King of Dragon Pass” examines the game …
The effect of poetic gameplay can be undermined by unnecessary difficulties related to story or mechanics.
Autcraft is a modded Minecraft server created to provide a safe place for autistic children to play.
The cyberpunk world of Remember Me has heaps of potential, but is hopelessly constrained by its linearity.
Popular memory of WWI is something that video-games are scared to engage In his article “It’s Hard to Play in the …
Love it, or love it not.
Avatars don’t seem to be projection of the identity of the player In his article “Getting Into the Game: An Examination …
Early around January this year, the Global Game Jam took place yet again around the world. In Finland alone, #FGJX …
In order to play a game your body needs to adapt to the game’s interface. What about those bodies that …
Pushing the envelope of gamification just a little bit more.
Atmosfear: The Gatekeeper is a DVD board game where its main attraction is also its biggest flaw.
tl;dr: Culture defines the Flow experience.
Bigger and badder, this Wolfenstein sequel expands on its predecessor
It’s time to rank the DLC fighters of Injustice 2. The very first text I wrote for Playlab! was a review …
To make gaming experience more pervasive, game controllers need to be redesigned to better include body to playing.
The global phenomenon Pokémon Go doesn’t use the full potential of pervasive gaming.
Zagal’s article focuses on some of the different ways that war is represented and portrayed in videogames
Introducing the mode that transforms xcom from just a game to an experience analogous to life.
Surreal and unyieldingly cryptic even after 14 years, the dream world of Yume Nikki has not lost its touch.
Wolfenstein is back, and means business