Access to play denied – or is it?
In order to play a game your body needs to adapt to the game’s interface. What about those bodies that …
In order to play a game your body needs to adapt to the game’s interface. What about those bodies that …
tl;dr: Culture defines the Flow experience.
The methods of gamestudy: formalism vs situationism and more
To make gaming experience more pervasive, game controllers need to be redesigned to better include body to playing.
The global phenomenon Pokémon Go doesn’t use the full potential of pervasive gaming.
Can spiritual concepts be applied to videogames – the case of the apophatic
Some escape rooms are experimenting with ways of bringing new genres into the scene In their article titled ’Escape Rooms and …
From fans of FIFA to those who enjoy The Sims, there is plenty to analyze about gaming preferences. In their article …
The cultural value of Bioshock : the poster child of prestige games Felan Parker explores in his article “Canonizing Bioshock: Cultural …
JFKreloaded and Call of Duty depict one of the JFK assassination in a way that creates uncertainty The assassination of John …
From bug to a feature: strafejumping and the legacy of Quake engine bugs. Strafe jumping is a technique that allows Quake …
How much does this mobile phenomenon really affect our daily lives? Could Pokemon Go make playgrounds out of cities? Pokémon Go, …
To make money it’s not enough that an indie developer has a good game, there’s also a need for marketing …
Jana Rambusch laajentaa esseessään pelin aikaisen kehollisuuden tarkastelun itsestään selvien ruumiinliikkeiden ulkopuolelle.
Research suggests that avatar identification can be a stepping stone towards online game addiction.
Glitch horror utilizes the fallibility of technology as the source of its horrors.
The depiction of bureaucracy in Papers, Please reflects the ideas of Max Weber. Glory to Arstotzka!
Take a peek at the popular phenomenon of gamification from a cultural perspective and map the relationship between games, society …
Gamers do not see historical games as reliable sources of knowledge
Through observing the long-term analogies between games and societies and the role performed by mimicry, Cassone's article provides an alternate …