Mimicking Gamers: Understanding Gamification Through Roger Caillois.
Through observing the long-term analogies between games and societies and the role performed by mimicry, Cassone's article provides an alternate …
Through observing the long-term analogies between games and societies and the role performed by mimicry, Cassone's article provides an alternate …
Goa and Navegador depict colonialist empire-building without violence.
From misguided beliefs about global warming to side effects of vaccination, biased decision making can wreak havoc. But how does …
Unreleased products and unfulfilled promises help us speculate and discuss the possibilities of the future.
Platform studies would benefit from including analog games into the scope of the framework.
Escape rooms combine digital and non-digital game ideas.
4X gamer as a player mythology.
Games offer a good medium for critical reflection of social inequality.
Self-reflexive videogames as tools for philosophy is a thought-provoking experiment.
What does a French intellectual born 100+ years ago think about League of Legends?
Failing together is fun.
Alternative gamejournalism : Is the new watch dog of the gaming industry all bark and no bite?
Nostalgia and old-school gameplay philosophy dictate the complex conventions of roguelikes
Domesticating the arcade experience: the story of Neo Geo
Transforming violence into meaningful struggle in multiplayer games #ethics #ganking #trash-talk #multiplayer
Exploring the “indie” aesthetic, and what it means to be an independent developer.
The role of self- conscious humor in adventure game design
The odd commonality between Kalevala and Cyberpunk 2020: Narrative Gaming as modern mythmaking #RPG #liveaction #narrative
How are games related to things such as art, philosophy, maxims and Kant’s Categorical Imperative?
Game Design can be a process of dialogue, take into account underrepresented groups and deal with taboos. #TaboosInGames #UnderrepresentedGamers #GameDesignAsDialogue