‘Everything’ is a game that’s bigger than itself
This silly and thought-provoking indie game crash-courses you through Alan Watts’ existential philosophy by letting you be anything.
This silly and thought-provoking indie game crash-courses you through Alan Watts’ existential philosophy by letting you be anything.
SOMA ends both predictably and unpredictably, underlining its theme of what it means to be human.
How are games related to things such as art, philosophy, maxims and Kant’s Categorical Imperative?