Soda Machines – A Mere Symbols of Refreshment or Representations of Our Capitalistic Reality
Soda machines in video games contain purposes of consumerism, aesthetic, ludic, and narrative, to enhance players' presence. Furthermore, they fortify …
Soda machines in video games contain purposes of consumerism, aesthetic, ludic, and narrative, to enhance players' presence. Furthermore, they fortify …
What happens when virtual reality can trick you into believing that it is not just a simulation?
Challenging the concept of immersion, flow and presence