Video games as rites of passage: Exploring liminal rhetoric in Oxenfree
Transformative experiences in girlhood games - Stephanie Harkin discusses the potential of video games utilizing liminal spaces in exploring identity.
Transformative experiences in girlhood games - Stephanie Harkin discusses the potential of video games utilizing liminal spaces in exploring identity.
Mafia games feed stereotypical images of Italian people, and Mafia movies do the same to Mafia games. Stereotypical cultural products …
Finns play more games than two years ago. Games are not seen as time-consuming nonsense, but as communicative tools.
Digital gaming is a big topic and takes a big part in many lives of today's children. This following …