Course unit, curriculum year 2024–2025
SDL.610
Gamification: A Walkthrough of How Games Are Shaping Our Lives, 5 cr
Tampere University
- Description
- Completion options
Teaching periods
Active in period 1 (1.8.2024–20.10.2024)
Active in period 2 (21.10.2024–31.12.2024)
Course code
SDL.610Language of instruction
EnglishAcademic years
2024–2025, 2025–2026, 2026–2027Level of study
Advanced studiesGrading scale
General scale, 0-5Persons responsible
Responsible teacher:
Juho HamariResponsible teacher:
Mattia Thibault until 31.12.2021Responsible teacher:
Mila Bujic until 31.12.2021Responsible teacher:
Bojan KerousResponsible teacher:
Isabella AuraResponsible teacher:
Topias MattinenResponsible organisation
Faculty of Information Technology and Communication Sciences 100 %
Coordinating organisation
Communication Sciences Studies 100 %
The course gives a broad overview of how games and game-related technologies shape our lives. The course enables the student to understand and analyze the pervasiveness of games and game-related technologies in different domains of culture and society, how they affect and shape our behaviours and interactions with the world.
Learning outcomes
Equivalences
Kokonaisuudet, joihin opintojakso kuuluu
Completion option 1
Students are graded based on three sets of assignments 1) weekly forum discussionss, 2) learning diary and peer review, 3) final group essay, presentation, and peer-review at the seminar.
Participation in teaching
27.08.2024 – 11.12.2024
Active in period 1 (1.8.2024–20.10.2024)
Active in period 2 (21.10.2024–31.12.2024)