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Course unit, curriculum year 2024–2025
SDL.610

Gamification: A Walkthrough of How Games Are Shaping Our Lives, 5 cr

Tampere University
Teaching periods
Active in period 1 (1.8.2024–20.10.2024)
Active in period 2 (21.10.2024–31.12.2024)
Course code
SDL.610
Language of instruction
English
Academic years
2024–2025, 2025–2026, 2026–2027
Level of study
Advanced studies
Grading scale
General scale, 0-5
Persons responsible
Responsible teacher:
Juho Hamari
Responsible teacher:
Mattia Thibault until 31.12.2021
Responsible teacher:
Mila Bujic until 31.12.2021
Responsible teacher:
Bojan Kerous
Responsible teacher:
Isabella Aura
Responsible teacher:
Topias Mattinen
Responsible organisation
Faculty of Information Technology and Communication Sciences 100 %
Coordinating organisation
Communication Sciences Studies 100 %

The course gives a broad overview of how games and game-related technologies shape our lives. The course enables the student to understand and analyze the pervasiveness of games and game-related technologies in different domains of culture and society, how they affect and shape our behaviours and interactions with the world.

Learning outcomes
Equivalences
Kokonaisuudet, joihin opintojakso kuuluu
Completion option 1
Students are graded based on three sets of assignments 1) weekly forum discussionss, 2) learning diary and peer review, 3) final group essay, presentation, and peer-review at the seminar.

Participation in teaching

27.08.2024 11.12.2024
Active in period 1 (1.8.2024–20.10.2024)
Active in period 2 (21.10.2024–31.12.2024)