TIE-40406 Gamification: Theory, Practice and Design, 5 cr
Additional information
Suitable for postgraduate studies.
Person responsible
Juho Hamari, Jonna Koivisto
Lessons
Implementation | Period | Person responsible | Requirements |
TIE-40406 2018-01 | 4 |
Juho Hamari Jonna Koivisto |
Learning Outcomes
The course is implemented as a seminar where students select an area of gamification (e.g. virtual and game economies, eSports and other forms of games as work, gamification of media, AR and VR technologies, gamification of health, gamification of education etc.) and deepen their knowledge on the theory, practice and design on this specific area. The course enables the student to gain expertise on how the area of gamification of their choosing can be defined, theorized and designed as well as how it manifests in technology, culture and organizations.
Correspondence of content
There is no equivalence with any other courses